Hide spoilers · Off
Hide results after
Applies across every league; days end in each league’s local time.
Team data
Top Esports
Top Esports's strongest point on the global scale was 2094 Effective Elo on 2024-08-21 (LPL 2024). Its highest Home Elo was 1822 on 2024-08-21 (LPL 2024). After its most recent game, on 2026-09-05, it was rated 1534 Home Elo, 1747 Effective Elo.
- Peak Effective Elo
- 2094 on , LPL 2024
- Peak Home Elo
- 1822 on , LPL 2024
- Latest rating
- 1534 Home Elo · +213 China · 1747 Effective Elo after its game on
- Names
- DAN Gaming (2017); Topsports Gaming (2018–2019, acquired); Top Esports (2020–2026, renamed)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LPL 2026 · matches | Top Esports | 125 | 68–57 | 1625 → 1534 | -91 | 1739 () | 1747 China |
| MSI 2026 · matches | Top Esports | 9 | 3–6 | 1676 → 1580 | -96 | 1702 () | 1785 China |
| WCS 2025 · matches | Top Esports | 16 | 7–9 | 1724 → 1709 | -15 | 1740 () | 1924 China |
| LPL 2025 · matches | Top Esports | 152 | 102–50 | 1624 → 1724 | +100 | 1776 () | 1956 China |
| WCS 2024 · matches | Top Esports | 8 | 4–4 | 1727 → 1707 | -20 | 1763 () | 2011 China |
| LPL 2024 · matches | Top Esports | 99 | 72–27 | 1555 → 1727 | +172 | 1822 () | 1999 China |
| MSI 2024 · matches | Top Esports | 16 | 9–7 | 1718 → 1692 | -26 | 1758 () | 1967 China |
| LPL 2023 · matches | Top Esports | 98 | 56–42 | 1610 → 1593 | -17 | 1655 () | 1944 China |
| WCS 2022 · matches | Top Esports | 6 | 3–3 | 1729 → 1684 | -45 | 1734 () | 1969 China |
| LPL 2022 · matches | Top Esports | 122 | 78–44 | 1539 → 1729 | +190 | 1757 () | 2005 China |
| LPL 2021 · matches | Top Esports | 89 | 54–35 | 1598 → 1565 | -33 | 1707 () | 1813 China |
| WCS 2020 · matches | Top Esports | 15 | 9–6 | 1702 → 1664 | -38 | 1728 () | 1924 China |
| LPL 2020 · matches | Top Esports | 95 | 64–31 | 1599 → 1702 | +103 | 1773 () | 1968 China |
| MSC 2020 · matches | Top Esports | 10 | 8–2 | 1647 → 1717 | +70 | 1717 () | 1983 China |
| LPL 2019 · matches | Topsports Gaming | 89 | 58–31 | 1501 → 1666 | +165 | 1672 () | 1868 China |
| LPL 2018 · matches | Topsports Gaming | 99 | 37–62 | 1431 → 1502 | +71 | 1525 () | 1681 China |
| LPL 2017 · matches | DAN Gaming | 38 | 14–24 | 1450 → 1386 | -64 | 1566 () | 1428 China |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.