Rankings / Top Esports
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Applies across every league; days end in each league’s local time.

Team data

Top Esports

Top Esports's strongest point on the global scale was 2094 Effective Elo on 2024-08-21 (LPL 2024). Its highest Home Elo was 1822 on 2024-08-21 (LPL 2024). After its most recent game, on 2026-09-05, it was rated 1534 Home Elo, 1747 Effective Elo.

Peak Effective Elo
2094 on , LPL 2024
Peak Home Elo
1822 on , LPL 2024
Latest rating
1534 Home Elo · +213 China · 1747 Effective Elo after its game on
Names
DAN Gaming (2017); Topsports Gaming (2018–2019, acquired); Top Esports (2020–2026, renamed)

Season by season

Season Played as Games W–L Home Elo start → end Change Peak Home Elo Effective Elo at end
LPL 2026 · matches Top Esports 125 68–57 1625 → 1534 -91 1739 () 1747 China
MSI 2026 · matches Top Esports 9 3–6 1676 → 1580 -96 1702 () 1785 China
WCS 2025 · matches Top Esports 16 7–9 1724 → 1709 -15 1740 () 1924 China
LPL 2025 · matches Top Esports 152 102–50 1624 → 1724 +100 1776 () 1956 China
WCS 2024 · matches Top Esports 8 4–4 1727 → 1707 -20 1763 () 2011 China
LPL 2024 · matches Top Esports 99 72–27 1555 → 1727 +172 1822 () 1999 China
MSI 2024 · matches Top Esports 16 9–7 1718 → 1692 -26 1758 () 1967 China
LPL 2023 · matches Top Esports 98 56–42 1610 → 1593 -17 1655 () 1944 China
WCS 2022 · matches Top Esports 6 3–3 1729 → 1684 -45 1734 () 1969 China
LPL 2022 · matches Top Esports 122 78–44 1539 → 1729 +190 1757 () 2005 China
LPL 2021 · matches Top Esports 89 54–35 1598 → 1565 -33 1707 () 1813 China
WCS 2020 · matches Top Esports 15 9–6 1702 → 1664 -38 1728 () 1924 China
LPL 2020 · matches Top Esports 95 64–31 1599 → 1702 +103 1773 () 1968 China
MSC 2020 · matches Top Esports 10 8–2 1647 → 1717 +70 1717 () 1983 China
LPL 2019 · matches Topsports Gaming 89 58–31 1501 → 1666 +165 1672 () 1868 China
LPL 2018 · matches Topsports Gaming 99 37–62 1431 → 1502 +71 1525 () 1681 China
LPL 2017 · matches DAN Gaming 38 14–24 1450 → 1386 -64 1566 () 1428 China

Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.

A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.