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Match data
WCS 2026 matches
Every match played, with each team's Effective Elo going in, the pre-match odds of winning the series, the result, and the Elo that changed hands. Back to the WCS 2026 chart.
| Date | Stage | Teams | Format | Effective Elo going in | Series odds | Result | Winner's odds | Elo change |
|---|---|---|---|---|---|---|---|---|
| Worlds 2026 Play-In · Round 1 | Cloud9 vs Karmine Corp | Bo5 | 1736 – 1750 | 46% – 54% | 2–3 | 54% | -17 / +17 | |
| Worlds 2026 Play-In · Round 1 | FURIA vs MVK Esports | Bo5 | 1604 – 1431 | 87% – 13% | 0–3 | 13% | -60 / +60 | |
| Worlds 2026 Play-In · Round 1 | FURIA vs Cloud9 | Bo5 | 1502 – 1707 | 9% – 91% | 3–1 | 9% | +59 / -59 | |
| Worlds 2026 Play-In · Round 2 | MVK Esports vs Karmine Corp | Bo5 | 1532 – 1779 | 5% – 95% | 0–3 | 95% | -17 / +17 | |
| Worlds 2026 Play-In · Round 2 | MVK Esports vs FURIA | Bo5 | 1504 – 1601 | 26% – 74% | 3–1 | 26% | +37 / -37 | |
| Worlds 2026 Play-In · Round 3 | Karmine Corp vs MVK Esports | Bo5 | 1808 – 1567 | 94% – 6% | 3–0 | 94% | +17 / -17 |
Effective Elo going in is each team's rating immediately before game 1, listed in the same order as the teams. Effective Elo = Home Elo (the team's rating within its own league) + its region's adjustment, so teams from different regions are on one scale. Hover a rating for the breakdown.
Series odds are each team's pre-match chance of winning the whole best-of, from the standard Elo formula (a 400-point gap ≈ 91% in one game), compounded over the format assuming independent games. Winner's odds are the chance the eventual winner was given — the lower, the bigger the upset (under 30% is highlighted).
Elo change is each team's Home Elo after the match minus before it (Elo updates after every game). Odds for any two teams on any date: Elo calculator.