Rankings / WCS 2026 / Matches
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Applies across every league; days end in each league’s local time.

Match data

WCS 2026 matches

Every match played, with each team's Effective Elo going in, the pre-match odds of winning the series, the result, and the Elo that changed hands. Back to the WCS 2026 chart.

Date Stage Teams Format Effective Elo going in Series odds Result Winner's odds Elo change
Worlds 2026 Play-In · Round 1 Cloud9 vs Karmine Corp Bo5 1736 – 1750 46% – 54% 2–3 54% -17 / +17
Worlds 2026 Play-In · Round 1 FURIA vs MVK Esports Bo5 1604 – 1431 87% – 13% 0–3 13% -60 / +60
Worlds 2026 Play-In · Round 1 FURIA vs Cloud9 Bo5 1502 – 1707 9% – 91% 3–1 9% +59 / -59
Worlds 2026 Play-In · Round 2 MVK Esports vs Karmine Corp Bo5 1532 – 1779 5% – 95% 0–3 95% -17 / +17
Worlds 2026 Play-In · Round 2 MVK Esports vs FURIA Bo5 1504 – 1601 26% – 74% 3–1 26% +37 / -37
Worlds 2026 Play-In · Round 3 Karmine Corp vs MVK Esports Bo5 1808 – 1567 94% – 6% 3–0 94% +17 / -17

Effective Elo going in is each team's rating immediately before game 1, listed in the same order as the teams. Effective Elo = Home Elo (the team's rating within its own league) + its region's adjustment, so teams from different regions are on one scale. Hover a rating for the breakdown.

Series odds are each team's pre-match chance of winning the whole best-of, from the standard Elo formula (a 400-point gap ≈ 91% in one game), compounded over the format assuming independent games. Winner's odds are the chance the eventual winner was given — the lower, the bigger the upset (under 30% is highlighted).

Elo change is each team's Home Elo after the match minus before it (Elo updates after every game). Odds for any two teams on any date: Elo calculator.