Rankings / 2016 / International — WCS
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Applies across every league; days end in each league’s local time.

WCS 2016

September 29 – October 29, 2016 · 57 matches tracked

Where They Stand

September 29, 2016 → October 30, 2016

Standings by Rating

No. Team Effective Start Effective Δ Tournament
1 ROX Tigers 1981 1977 −4
2 SK Telecom T1 ▲1 1843 1959 +116
3 Samsung Galaxy ▲1 1773 1917 +144
4 EDward Gaming ▼2 1857 1785 −72
5 TSM 1772 1755 −17
6 Flash Wolves 1771 1711 −60
7 Royal Never Give Up 1697 1676 −21
8 H2k-Gaming ▲5 1574 1672 +98
9 ahq eSports Club ▼1 1686 1652 −34
10 Cloud9 ▲1 1637 1648 +11
11 I May ▼1 1678 1639 −39
12 G2 Esports ▼3 1678 1629 −49
13 Counter Logic Gaming ▲2 1566 1595 +29
14 Splyce 1568 1560 −8
15 INTZ ▼3 1579 1522 −57
16 Albus NoX Luna +45

How The Event Moved The Map

Region Standings

Each participating region's place on the shared global axis — where it stood entering the event versus where it left, calibrated only by cross-region results. 0 is an average region; positive is stronger.

No. Region Before After Δ Event
1 Korea +242 +302 +60
2 China +59 +29 −30
3 North America -13 +2 +15
4 Europe -29 -22 +7
5 LMS -67 -94 −27
6 Brazil -99 -119 −20

Notes & Records

The Tournament in Superlatives

Strongest performance

1982

SK Telecom T1

Elo performance rating

Weakest performance

1426

G2 Esports

Elo performance rating

Biggest overperformance

+229

H2k-Gaming

Performance rating vs. pre-event Elo

Biggest underperformance

−252

G2 Esports

Performance rating vs. pre-event Elo

Biggest game upset

10.2%

Counter Logic Gaming

Beat ROX Tigers · pre-game win odds · October 03, 2016

Biggest match upset

28.1%

SK Telecom T1

Beat ROX Tigers · pre-match win odds · October 21, 2016

Most predictable

±11

Splyce

Average Elo swing

Least predictable

±20

Counter Logic Gaming

Average Elo swing