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Applies across every league; days end in each league’s local time.
WCS 2016
September 29 – October 29, 2016 · 57 matches tracked
Where They Stand
September 29, 2016 → October 30, 2016
Standings by Rating
| No. | Team | Domestic Start | Effective Start | Effective | Δ Tournament |
|---|---|---|---|---|---|
| 1 | ROX Tigers | 1739 | 1990 | 1967 | −23 |
| 2 | SK Telecom T1 | 1601 | 1852 | 1949 | +97 |
| 3 | Samsung Galaxy ▲2 | 1531 | 1782 | 1906 | +124 |
| 4 | EDward Gaming ▼1 | 1796 | 1821 | 1773 | −48 |
| 5 | TSM ▲2 | 1777 | 1707 | 1723 | +16 |
| 6 | Flash Wolves ▼2 | 1843 | 1787 | 1712 | −75 |
| 7 | H2k-Gaming ▲4 | 1608 | 1614 | 1680 | +66 |
| 8 | ahq eSports Club | 1755 | 1699 | 1656 | −43 |
| 9 | Royal Never Give Up | 1633 | 1658 | 1655 | −3 |
| 10 | G2 Esports ▼4 | 1725 | 1731 | 1649 | −82 |
| 11 | Cloud9 ▲3 | 1642 | 1572 | 1617 | +45 |
| 12 | I May ▼2 | 1615 | 1640 | 1617 | −23 |
| 13 | Splyce ▼1 | 1602 | 1608 | 1568 | −40 |
| 14 | Counter Logic Gaming ▲1 | 1562 | 1492 | 1557 | +65 |
| 15 | INTZ ▼2 | 1678 | 1581 | 1525 | −56 |
| 16 | Albus NoX Luna | 1450 | — | — | +44 |
How The Event Moved The Map
Region Standings
Each participating region's place on the shared global axis — where it stood entering the event versus where it left, calibrated only by cross-region results. 0 is an average region; positive is stronger.
| No. | Region | Teams | Before | After | Δ Event |
|---|---|---|---|---|---|
| 1 | Korea | 3 | +251 | +293 | +42 |
| 2 | China | 3 | +25 | +8 | −17 |
| 3 | Europe | 3 | +6 | -9 | −15 |
| 4 | North America | 3 | -70 | -30 | +40 |
| 5 | LMS | 2 | -56 | -89 | −33 |
| 6 | Brazil | 1 | -97 | -117 | −20 |
Notes & Records
The Tournament in Superlatives
Strongest performance
1965
SK Telecom T1
Elo performance rating
Weakest performance
1405
G2 Esports
Elo performance rating
Biggest game upset
7.9%
Counter Logic Gaming
Beat ROX Tigers · pre-game win odds · October 03, 2016
Biggest match upset
27.7%
SK Telecom T1
Beat ROX Tigers · pre-match win odds · October 21, 2016
Most predictable
±11
Splyce
Average Elo swing
Least predictable
±22
Counter Logic Gaming
Average Elo swing