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Team data
ahq eSports Club
ahq eSports Club's strongest point on the global scale was 1795 Effective Elo on 2015-07-26 (LMS 2015). Its highest Home Elo was 1829 on 2015-07-26 (LMS 2015). After its most recent game, on 2020-08-23, it was rated 1600 Home Elo.
- Peak Effective Elo
- 1795 on , LMS 2015
- Peak Home Elo
- 1829 on , LMS 2015
- Latest rating
- 1600 Home Elo after its game on
- Names
- ahq eSports Club (2014–2020)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| PCS 2020 · matches | ahq eSports Club | 64 | 42–22 | 1525 → 1600 | +75 | 1682 () | — Asia Pacific |
| WCS 2019 · matches | ahq eSports Club | 6 | 0–6 | 1581 → 1542 | -39 | 1572 () | 1480 LMS |
| LMS 2019 · matches | ahq eSports Club | 83 | 45–38 | 1445 → 1581 | +136 | 1656 () | 1523 LMS |
| LMS 2018 · matches | ahq eSports Club | 65 | 24–41 | 1602 → 1409 | -193 | 1627 () | 1342 LMS |
| WCS 2017 · matches | ahq eSports Club | 6 | 2–4 | 1647 → 1670 | +23 | 1690 () | 1555 LMS |
| LMS 2017 · matches | ahq eSports Club | 81 | 54–27 | 1647 → 1647 | 0 | 1781 () | 1538 LMS |
| WCS 2016 · matches | ahq eSports Club | 6 | 3–3 | 1753 → 1746 | -7 | 1767 () | 1661 LMS |
| LMS 2016 · matches | ahq eSports Club | 67 | 51–16 | 1669 → 1753 | +84 | 1803 () | 1686 LMS |
| WCS 2015 · matches | ahq eSports Club | 10 | 4–6 | 1829 → 1782 | -47 | 1819 () | 1721 LMS |
| LMS 2015 · matches | ahq eSports Club | 62 | 49–13 | 1600 → 1829 | +229 | 1829 () | 1795 LMS |
| MSI 2015 · matches | ahq eSports Club | 8 | 3–5 | 1719 → 1700 | -19 | 1739 () | 1666 LMS |
| WCS 2014 · matches | ahq eSports Club | 7 | 3–4 | 1639 → 1667 | +28 | 1673 () | 1460 SEA |
| GPL 2014 · matches | ahq eSports Club | 42 | 31–11 | 1500 → 1639 | +139 | 1679 () | 1456 SEA |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.