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Team data
EDward Gaming
EDward Gaming's strongest point on the global scale was 2054 Effective Elo on 2021-10-13 (WCS 2021). Its highest Home Elo was 1815 on 2015-06-12 (LPL 2015). After its most recent game, on 2026-08-28, it was rated 1390 Home Elo, 1603 Effective Elo.
- Peak Effective Elo
- 2054 on , WCS 2021
- Peak Home Elo
- 1815 on , LPL 2015
- Latest rating
- 1390 Home Elo · +213 China · 1603 Effective Elo after its game on
- Names
- EDward Gaming (2014–2026)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LPL 2026 · matches | EDward Gaming | 80 | 27–53 | 1510 → 1390 | -120 | 1546 () | 1603 China |
| LPL 2025 · matches | EDward Gaming | 68 | 36–32 | 1435 → 1517 | +82 | 1551 () | 1749 China |
| LPL 2024 · matches | EDward Gaming | 69 | 24–45 | 1524 → 1392 | -132 | 1539 () | 1664 China |
| LPL 2023 · matches | EDward Gaming | 106 | 61–45 | 1576 → 1541 | -35 | 1677 () | 1892 China |
| WCS 2022 · matches | EDward Gaming | 11 | 6–5 | 1640 → 1627 | -13 | 1678 () | 1884 China |
| LPL 2022 · matches | EDward Gaming | 103 | 63–40 | 1676 → 1640 | -36 | 1712 () | 1916 China |
| WCS 2021 · matches | EDward Gaming | 21 | 13–8 | 1744 → 1794 | +50 | 1794 () | 2014 China |
| LPL 2021 · matches | EDward Gaming | 100 | 71–29 | 1535 → 1744 | +209 | 1769 () | 1992 China |
| LPL 2020 · matches | EDward Gaming | 87 | 47–40 | 1544 → 1559 | +15 | 1590 () | 1825 China |
| LPL 2019 · matches | EDward Gaming | 83 | 47–36 | 1542 → 1574 | +32 | 1630 () | 1776 China |
| WCS 2018 · matches | EDward Gaming | 17 | 11–6 | 1537 → 1570 | +33 | 1599 () | 1737 China |
| LPL 2018 · matches | EDward Gaming | 106 | 62–44 | 1584 → 1537 | -47 | 1667 () | 1716 China |
| WCS 2017 · matches | EDward Gaming | 6 | 2–4 | 1673 → 1641 | -32 | 1650 () | 1768 China |
| LPL 2017 · matches | EDward Gaming | 97 | 63–34 | 1653 → 1673 | +20 | 1718 () | 1715 China |
| WCS 2016 · matches | EDward Gaming | 11 | 5–6 | 1798 → 1756 | -42 | 1792 () | 1785 China |
| LPL 2016 · matches | EDward Gaming | 87 | 67–20 | 1582 → 1798 | +216 | 1798 () | 1857 China |
| WCS 2015 · matches | EDward Gaming | 9 | 4–5 | 1653 → 1637 | -16 | 1670 () | 1685 China |
| LPL 2015 · matches | EDward Gaming | 108 | 82–26 | 1591 → 1653 | +62 | 1815 () | 1768 China |
| MSI 2015 · matches | EDward Gaming | 13 | 10–3 | 1730 → 1783 | +53 | 1788 () | 1898 China |
| WCS 2014 · matches | EDward Gaming | 12 | 6–6 | 1705 → 1653 | -52 | 1709 () | 1707 China |
| LPL 2014 · matches | EDward Gaming | 71 | 52–19 | 1500 → 1705 | +205 | 1715 () | 1764 China |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.