Rankings / Gen.G
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Applies across every league; days end in each league’s local time.

Team data

Gen.G

Gen.G's strongest point on the global scale was 2281 Effective Elo on 2024-08-09 (LCK 2024). Its highest Home Elo was 1905 on 2024-08-09 (LCK 2024). After its most recent game, on 2026-09-13, it was rated 1785 Home Elo, 2122 Effective Elo.

Peak Effective Elo
2281 on , LCK 2024
Peak Home Elo
1905 on , LCK 2024
Latest rating
1785 Home Elo · +337 Korea · 2122 Effective Elo after its game on
Names
Samsung Galaxy (2015–2017); KSV eSports (2018, acquired); Gen.G (2018–2026, rebranded)

Season by season

Season Played as Games W–L Home Elo start → end Change Peak Home Elo Effective Elo at end
LCK 2026 · matches Gen.G 100 75–25 1665 → 1785 +120 1785 () 2122 Korea
FST 2026 · matches Gen.G 9 6–3 1780 → 1724 -56 1796 () 2049 Korea
WCS 2025 · matches Gen.G 13 8–5 1821 → 1776 -45 1842 () 2194 Korea
LCK 2025 · matches Gen.G 121 90–31 1669 → 1821 +152 1840 () 2195 Korea
MSI 2025 · matches Gen.G 19 12–7 1802 → 1784 -18 1800 () 2158 Korea
WCS 2024 · matches Gen.G 14 8–6 1849 → 1782 -67 1871 () 2139 Korea
LCK 2024 · matches Gen.G 103 86–17 1668 → 1849 +181 1905 () 2225 Korea
MSI 2024 · matches Gen.G 16 12–4 1806 → 1820 +14 1833 () 2196 Korea
WCS 2023 · matches Gen.G 9 6–3 1790 → 1781 -9 1819 () 2128 Korea
LCK 2023 · matches Gen.G 109 81–28 1641 → 1790 +149 1800 () 2114 Korea
MSI 2023 · matches Gen.G 15 8–7 1743 → 1670 -73 1749 () 2012 Korea
WCS 2022 · matches Gen.G 16 10–6 1824 → 1735 -89 1839 () 2157 Korea
LCK 2022 · matches Gen.G 96 73–23 1546 → 1824 +278 1824 () 2082 Korea
WCS 2021 · matches Gen.G 16 10–6 1549 → 1578 +29 1614 () 1891 Korea
LCK 2021 · matches Gen.G 100 60–40 1596 → 1549 -47 1676 () 1716 Korea
WCS 2020 · matches Gen.G 9 5–4 1685 → 1661 -24 1713 () 1822 Korea
LCK 2020 · matches Gen.G 98 67–31 1518 → 1685 +167 1722 () 1848 Korea
MSC 2020 · matches Gen.G 7 3–4 1582 → 1594 +12 1625 () 1757 Korea
LCK 2019 · matches Gen.G 88 40–48 1506 → 1530 +24 1593 () 1663 Korea
WCS 2018 · matches Gen.G 6 1–5 1574 → 1511 -63 1558 () 1693 Korea
LCK 2018 · matches KSV eSports 93 51–42 1611 → 1574 -37 1660 () 1799 Korea
WCS 2017 · matches Samsung Galaxy 16 13–3 1569 → 1685 +116 1685 () 1981 Korea
LCK 2017 · matches Samsung Galaxy 92 59–33 1569 → 1569 0 1708 () 1849 Korea
WCS 2016 · matches Samsung Galaxy 17 13–4 1531 → 1615 +84 1630 () 1917 Korea
LCK 2016 · matches Samsung Galaxy 89 48–41 1410 → 1531 +121 1586 () 1773 Korea
LTC 2015 · matches Samsung Galaxy 83 25–58 1450 → 1351 -99 1466 () 1501 Korea

Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.

A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.