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Team data
Gen.G
Gen.G's strongest point on the global scale was 2281 Effective Elo on 2024-08-09 (LCK 2024). Its highest Home Elo was 1905 on 2024-08-09 (LCK 2024). After its most recent game, on 2026-09-13, it was rated 1785 Home Elo, 2122 Effective Elo.
- Peak Effective Elo
- 2281 on , LCK 2024
- Peak Home Elo
- 1905 on , LCK 2024
- Latest rating
- 1785 Home Elo · +337 Korea · 2122 Effective Elo after its game on
- Names
- Samsung Galaxy (2015–2017); KSV eSports (2018, acquired); Gen.G (2018–2026, rebranded)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LCK 2026 · matches | Gen.G | 100 | 75–25 | 1665 → 1785 | +120 | 1785 () | 2122 Korea |
| FST 2026 · matches | Gen.G | 9 | 6–3 | 1780 → 1724 | -56 | 1796 () | 2049 Korea |
| WCS 2025 · matches | Gen.G | 13 | 8–5 | 1821 → 1776 | -45 | 1842 () | 2194 Korea |
| LCK 2025 · matches | Gen.G | 121 | 90–31 | 1669 → 1821 | +152 | 1840 () | 2195 Korea |
| MSI 2025 · matches | Gen.G | 19 | 12–7 | 1802 → 1784 | -18 | 1800 () | 2158 Korea |
| WCS 2024 · matches | Gen.G | 14 | 8–6 | 1849 → 1782 | -67 | 1871 () | 2139 Korea |
| LCK 2024 · matches | Gen.G | 103 | 86–17 | 1668 → 1849 | +181 | 1905 () | 2225 Korea |
| MSI 2024 · matches | Gen.G | 16 | 12–4 | 1806 → 1820 | +14 | 1833 () | 2196 Korea |
| WCS 2023 · matches | Gen.G | 9 | 6–3 | 1790 → 1781 | -9 | 1819 () | 2128 Korea |
| LCK 2023 · matches | Gen.G | 109 | 81–28 | 1641 → 1790 | +149 | 1800 () | 2114 Korea |
| MSI 2023 · matches | Gen.G | 15 | 8–7 | 1743 → 1670 | -73 | 1749 () | 2012 Korea |
| WCS 2022 · matches | Gen.G | 16 | 10–6 | 1824 → 1735 | -89 | 1839 () | 2157 Korea |
| LCK 2022 · matches | Gen.G | 96 | 73–23 | 1546 → 1824 | +278 | 1824 () | 2082 Korea |
| WCS 2021 · matches | Gen.G | 16 | 10–6 | 1549 → 1578 | +29 | 1614 () | 1891 Korea |
| LCK 2021 · matches | Gen.G | 100 | 60–40 | 1596 → 1549 | -47 | 1676 () | 1716 Korea |
| WCS 2020 · matches | Gen.G | 9 | 5–4 | 1685 → 1661 | -24 | 1713 () | 1822 Korea |
| LCK 2020 · matches | Gen.G | 98 | 67–31 | 1518 → 1685 | +167 | 1722 () | 1848 Korea |
| MSC 2020 · matches | Gen.G | 7 | 3–4 | 1582 → 1594 | +12 | 1625 () | 1757 Korea |
| LCK 2019 · matches | Gen.G | 88 | 40–48 | 1506 → 1530 | +24 | 1593 () | 1663 Korea |
| WCS 2018 · matches | Gen.G | 6 | 1–5 | 1574 → 1511 | -63 | 1558 () | 1693 Korea |
| LCK 2018 · matches | KSV eSports | 93 | 51–42 | 1611 → 1574 | -37 | 1660 () | 1799 Korea |
| WCS 2017 · matches | Samsung Galaxy | 16 | 13–3 | 1569 → 1685 | +116 | 1685 () | 1981 Korea |
| LCK 2017 · matches | Samsung Galaxy | 92 | 59–33 | 1569 → 1569 | 0 | 1708 () | 1849 Korea |
| WCS 2016 · matches | Samsung Galaxy | 17 | 13–4 | 1531 → 1615 | +84 | 1630 () | 1917 Korea |
| LCK 2016 · matches | Samsung Galaxy | 89 | 48–41 | 1410 → 1531 | +121 | 1586 () | 1773 Korea |
| LTC 2015 · matches | Samsung Galaxy | 83 | 25–58 | 1450 → 1351 | -99 | 1466 () | 1501 Korea |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.