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Applies across every league; days end in each league’s local time.
MSC 2020
May 28 – May 31, 2020 · 17 matches tracked
Where They Stand
May 28, 2020 → May 31, 2020
Standings by Rating
| No. | Team | Domestic Start | Effective Start | Effective | Δ Tournament |
|---|---|---|---|---|---|
| 1 | Top Esports ▲2 | 1646 | 1912 | 1973 | +61 |
| 2 | JD Gaming ▼1 | 1706 | 1972 | 1929 | −43 |
| 3 | FunPlus Phoenix ▼1 | 1647 | 1913 | 1922 | +9 |
| 4 | T1 | 1703 | 1859 | 1828 | −31 |
| 5 | Invictus Gaming | 1563 | 1829 | 1777 | −52 |
| 6 | DragonX | 1610 | 1766 | 1748 | −18 |
| 7 | Gen.G | 1586 | 1742 | 1743 | +1 |
| 8 | DAMWON Gaming | 1570 | 1726 | 1719 | −7 |
How The Event Moved The Map
Region Standings
Each participating region's place on the shared global axis — where it stood entering the event versus where it left, calibrated only by cross-region results. 0 is an average region; positive is stronger.
| No. | Region | Teams | Before | After | Δ Event |
|---|---|---|---|---|---|
| 1 | China | 4 | +266 | +258 | −8 |
| 2 | Korea | 4 | +156 | +144 | −12 |
Notes & Records
The Tournament in Superlatives
Strongest performance
2093
Top Esports
Elo performance rating
Weakest performance
1423
Invictus Gaming
Elo performance rating
Biggest game upset
23.1%
Gen.G
Beat JD Gaming · pre-game win odds · May 29, 2020
Biggest match upset
35.0%
FunPlus Phoenix
Beat JD Gaming · pre-match win odds · May 30, 2020
Most predictable
±14
Top Esports
Average Elo swing
Least predictable
±19
T1
Average Elo swing