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Team data
Kiwoom DRX
Kiwoom DRX's strongest point on the global scale was 2092 Effective Elo on 2022-11-06 (WCS 2022). Its highest Home Elo was 1754 on 2018-05-11 (MSI 2018). After its most recent game, on 2026-08-22, it was rated 1297 Home Elo, 1634 Effective Elo.
- Peak Effective Elo
- 2092 on , WCS 2022
- Peak Home Elo
- 1754 on , MSI 2018
- Latest rating
- 1297 Home Elo · +337 Korea · 1634 Effective Elo after its game on
- Names
- Incredible Miracle (2015); Longzhu Gaming (2016–2017, renamed); Kingzone DragonX (2018–2019, rebranded); DragonX (2020, rebranded); DRX (2020–2025, renamed); Kiwoom DRX (2026, rebranded)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LCK 2026 · matches | Kiwoom DRX | 96 | 37–59 | 1404 → 1297 | -107 | 1475 () | 1634 Korea |
| LCK 2025 · matches | DRX | 97 | 38–59 | 1386 → 1340 | -46 | 1444 () | 1714 Korea |
| LCK 2024 · matches | DRX | 83 | 21–62 | 1446 → 1311 | -135 | 1429 () | 1687 Korea |
| LCK 2023 · matches | DRX | 90 | 28–62 | 1602 → 1410 | -192 | 1585 () | 1734 Korea |
| WCS 2022 · matches | DRX | 26 | 19–7 | 1456 → 1670 | +214 | 1670 () | 2092 Korea |
| LCK 2022 · matches | DRX | 95 | 47–48 | 1395 → 1456 | +61 | 1579 () | 1714 Korea |
| LCK 2021 · matches | DRX | 94 | 31–63 | 1586 → 1325 | -261 | 1598 () | 1492 Korea |
| WCS 2020 · matches | DRX | 9 | 4–5 | 1654 → 1644 | -10 | 1683 () | 1841 Korea |
| LCK 2020 · matches | DragonX | 108 | 70–38 | 1482 → 1654 | +172 | 1700 () | 1817 Korea |
| MSC 2020 · matches | DragonX | 5 | 2–3 | 1606 → 1600 | -6 | 1639 () | 1784 Korea |
| LCK 2019 · matches | Kingzone DragonX | 91 | 53–38 | 1573 → 1471 | -102 | 1716 () | 1604 Korea |
| LCK 2018 · matches | Kingzone DragonX | 91 | 65–26 | 1587 → 1623 | +36 | 1743 () | 1848 Korea |
| MSI 2018 · matches | Kingzone DragonX | 18 | 10–8 | 1743 → 1661 | -82 | 1754 () | 1886 Korea |
| WCS 2017 · matches | Longzhu Gaming | 9 | 6–3 | 1682 → 1646 | -36 | 1708 () | 1938 Korea |
| LCK 2017 · matches | Longzhu Gaming | 93 | 54–39 | 1494 → 1682 | +188 | 1682 () | 1962 Korea |
| LCK 2016 · matches | Longzhu Gaming | 84 | 37–47 | 1380 → 1490 | +110 | 1506 () | 1732 Korea |
| LTC 2015 · matches | Incredible Miracle | 81 | 21–60 | 1450 → 1301 | -149 | 1434 () | 1451 Korea |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.