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Team data
JD Gaming
JD Gaming's strongest point on the global scale was 2243 Effective Elo on 2023-11-04 (WCS 2023). Its highest Home Elo was 1857 on 2023-05-21 (MSI 2023). After its most recent game, on 2026-09-05, it was rated 1521 Home Elo, 1734 Effective Elo.
- Peak Effective Elo
- 2243 on , WCS 2023
- Peak Home Elo
- 1857 on , MSI 2023
- Latest rating
- 1521 Home Elo · +213 China · 1734 Effective Elo after its game on
- Names
- QG Reapers (2017); JD Gaming (2018–2026, acquired)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LPL 2026 · matches | JD Gaming | 137 | 69–68 | 1549 → 1521 | -28 | 1676 () | 1734 China |
| FST 2026 · matches | JD Gaming | 13 | 6–7 | 1657 → 1623 | -34 | 1663 () | 1858 China |
| LPL 2025 · matches | JD Gaming | 137 | 74–63 | 1552 → 1583 | +31 | 1721 () | 1815 China |
| LPL 2024 · matches | JD Gaming | 92 | 58–34 | 1686 → 1588 | -98 | 1719 () | 1860 China |
| WCS 2023 · matches | JD Gaming | 13 | 8–5 | 1831 → 1811 | -20 | 1855 () | 2131 China |
| LPL 2023 · matches | JD Gaming | 97 | 75–22 | 1660 → 1831 | +171 | 1847 () | 2182 China |
| MSI 2023 · matches | JD Gaming | 15 | 12–3 | 1767 → 1857 | +90 | 1857 () | 2208 China |
| WCS 2022 · matches | JD Gaming | 14 | 10–4 | 1751 → 1768 | +17 | 1810 () | 2009 China |
| LPL 2022 · matches | JD Gaming | 107 | 71–36 | 1479 → 1751 | +272 | 1751 () | 2027 China |
| LPL 2021 · matches | JD Gaming | 74 | 42–32 | 1578 → 1466 | -112 | 1677 () | 1714 China |
| WCS 2020 · matches | JD Gaming | 10 | 5–5 | 1671 → 1630 | -41 | 1684 () | 1899 China |
| LPL 2020 · matches | JD Gaming | 92 | 65–27 | 1487 → 1671 | +184 | 1714 () | 1937 China |
| MSC 2020 · matches | JD Gaming | 8 | 4–4 | 1708 → 1674 | -34 | 1728 () | 1918 China |
| LPL 2019 · matches | JD Gaming | 92 | 46–46 | 1585 → 1479 | -106 | 1612 () | 1681 China |
| LPL 2018 · matches | JD Gaming | 115 | 64–51 | 1500 → 1643 | +143 | 1643 () | 1822 China |
| LPL 2017 · matches | QG Reapers | 80 | 39–41 | 1450 → 1500 | +50 | 1575 () | 1542 China |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.