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Applies across every league; days end in each league’s local time.
VCS 2020
January 31 – September 5, 2020 · 122 matches tracked
Where They Stand
January 31, 2020 → September 05, 2020
Standings by Rating
| No. | Team | Start | Elo | Δ Season |
|---|---|---|---|---|
| 1 | Team Flash ▲2 | 1507 | 1705 | +198 |
| 2 | GAM Esports ▼1 | 1615 | 1671 | +56 |
| 3 | EVOS Esports ▲1 | 1494 | 1581 | +87 |
| 4 | Lowkey Esports ▼2 | 1554 | 1537 | −17 |
| 5 | CERBERUS Esports ▲6 | 1419 | 1499 | +80 |
| 6 | Team Secret ▲3 | 1450 | 1496 | +46 |
| 7 | Saigon Buffalo ▼2 | 1462 | 1399 | −63 |
| 8 | Percent Esports ▼1 | 1450 | 1373 | −77 |
| 9 | FTV Esports ▼3 | 1450 | 1365 | −85 |
| 10 | OverPower Esports ▼2 | 1450 | 1359 | −91 |
| 11 | V Gaming Adonis ▼1 | 1450 | 1316 | −134 |
Notes & Records
The Season in Superlatives
Strongest performance
1674
GAM Esports
Elo performance rating
Highest high
1741
GAM Esports
Reached August 29, 2020
Most improved
+198
Team Flash
Elo gained
Weakest performance
1286
V Gaming Adonis
Elo performance rating
Lowest low
1316
V Gaming Adonis
Reached April 04, 2020
Steepest decline
−134
V Gaming Adonis
Elo lost
Biggest game upset
14.7%
FTV Esports
Beat GAM Esports · pre-game win odds · February 22, 2020
Biggest match upset
14.9%
Percent Esports
Beat GAM Esports · pre-match win odds · June 27, 2020
Most predictable
±14
OverPower Esports
Average Elo swing
Least predictable
±17
Percent Esports
Average Elo swing