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Applies across every league; days end in each league’s local time.
VCS 2020
January 31 – September 5, 2020 · 122 matches tracked
Where They Stand
January 31, 2020 → September 05, 2020
Standings by Rating
| No. | Team | Start | Elo | Δ Season |
|---|---|---|---|---|
| 1 | Team Flash ▲2 | 1507 | 1705 | +198 |
| 2 | GAM Esports ▼1 | 1617 | 1671 | +54 |
| 3 | EVOS Esports ▲1 | 1495 | 1582 | +87 |
| 4 | Lowkey Esports ▼2 | 1557 | 1540 | −17 |
| 5 | CERBERUS Esports ▲6 | 1421 | 1500 | +79 |
| 6 | Team Secret ▲1 | 1450 | 1497 | +47 |
| 7 | Saigon Buffalo ▼2 | 1463 | 1400 | −63 |
| 8 | Percent Esports | 1450 | 1374 | −76 |
| 9 | FTV Esports ▼3 | 1452 | 1366 | −86 |
| 10 | OverPower Esports ▼1 | 1450 | 1360 | −90 |
| 11 | V Gaming Adonis ▼1 | 1450 | 1317 | −133 |
Notes & Records
The Season in Superlatives
Strongest performance
1674
GAM Esports
Elo performance rating
Highest high
1741
GAM Esports
Reached August 29, 2020
Most improved
+198
Team Flash
Elo gained
Weakest performance
1287
V Gaming Adonis
Elo performance rating
Lowest low
1317
V Gaming Adonis
Reached April 04, 2020
Steepest decline
−133
V Gaming Adonis
Elo lost
Biggest game upset
14.7%
FTV Esports
Beat GAM Esports · pre-game win odds · February 22, 2020
Biggest match upset
14.8%
Percent Esports
Beat GAM Esports · pre-match win odds · June 27, 2020
Most predictable
±14
FTV Esports
Average Elo swing
Least predictable
±17
Percent Esports
Average Elo swing