Hide spoilers · Off
Hide results after
Applies across every league; days end in each league’s local time.
Team data
Lowkey Esports
Lowkey Esports's strongest point on the global scale was 1543 Effective Elo on 2019-10-07 (WCS 2019). Its highest Home Elo was 1616 on 2019-10-07 (WCS 2019). After its most recent game, on 2020-02-08, it was rated 1540 Home Elo, 1437 Effective Elo.
- Peak Effective Elo
- 1543 on , WCS 2019
- Peak Home Elo
- 1616 on , WCS 2019
- Latest rating
- 1540 Home Elo · -103 Vietnam · 1437 Effective Elo after its game on
- Names
- Lowkey Esports (2019–2020)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| VCS 2020 · matches | Lowkey Esports | 7 | 4–3 | 1557 → 1540 | -17 | 1578 () | 1437 Vietnam |
| WCS 2019 · matches | Lowkey Esports | 8 | 3–5 | 1579 → 1595 | +16 | 1616 () | 1508 Vietnam |
| VCS 2019 · matches | Lowkey Esports | 42 | 26–16 | 1450 → 1579 | +129 | 1579 () | 1480 Vietnam |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.