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Applies across every league; days end in each league’s local time.
VCS 2019
January 17 – September 15, 2019 · 120 matches tracked
Where They Stand
January 17, 2019 → September 15, 2019
Standings by Rating
| No. | Team | Start | Elo | Δ Season |
|---|---|---|---|---|
| 1 | GAM Esports ▲1 | 1527 | 1714 | +187 |
| 2 | Lowkey Esports ▲4 | 1450 | 1578 | +128 |
| 3 | Team Flash ▲6 | 1450 | 1512 | +62 |
| 4 | Sky Gaming Daklak ▲4 | 1450 | 1509 | +59 |
| 5 | EVOS Esports ▼1 | 1515 | 1490 | −25 |
| 6 | Friends Forever Gaming ▼3 | 1519 | 1479 | −40 |
| 7 | Dashing Buffalo ▼6 | 1606 | 1438 | −168 |
| 8 | FTV Esports ▲2 | 1447 | 1417 | −30 |
| 9 | Cherry Esports ▲2 | 1425 | 1398 | −27 |
| 10 | CERBERUS Esports ▼5 | 1450 | 1366 | −84 |
| 11 | QTV Gaming ▼4 | 1450 | 1354 | −96 |
Notes & Records
The Season in Superlatives
Strongest performance
1599
Lowkey Esports
Elo performance rating
Highest high
1726
Dashing Buffalo
Reached April 13, 2019
Most improved
+187
GAM Esports
Elo gained
Weakest performance
1359
FTV Esports
Elo performance rating
Lowest low
1294
FTV Esports
Reached July 14, 2019
Steepest decline
−168
Dashing Buffalo
Elo lost
Biggest game upset
11.8%
FTV Esports
Beat Dashing Buffalo · pre-game win odds · July 19, 2019
Biggest match upset
3.8%
FTV Esports
Beat Dashing Buffalo · pre-match win odds · July 19, 2019
Most predictable
±14
QTV Gaming
Average Elo swing
Least predictable
±16
Team Flash
Average Elo swing