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Applies across every league; days end in each league’s local time.
VCS 2019
January 17 – September 15, 2019 · 120 matches tracked
Where They Stand
January 17, 2019 → September 15, 2019
Standings by Rating
| No. | Team | Start | Elo | Δ Season |
|---|---|---|---|---|
| 1 | GAM Esports ▲1 | 1533 | 1716 | +183 |
| 2 | Lowkey Esports ▲4 | 1450 | 1579 | +129 |
| 3 | Sky Gaming Daklak ▲4 | 1450 | 1513 | +63 |
| 4 | Team Flash ▲4 | 1450 | 1513 | +63 |
| 5 | EVOS Esports ▼1 | 1519 | 1492 | −27 |
| 6 | Friends Forever Gaming ▼3 | 1524 | 1482 | −42 |
| 7 | Dashing Buffalo ▼6 | 1614 | 1439 | −175 |
| 8 | FTV Esports ▼3 | 1451 | 1420 | −31 |
| 9 | Cherry Esports ▲2 | 1429 | 1402 | −27 |
| 10 | CERBERUS Esports ▼1 | 1450 | 1369 | −81 |
| 11 | QTV Gaming ▼1 | 1450 | 1357 | −93 |
Notes & Records
The Season in Superlatives
Strongest performance
1601
Lowkey Esports
Elo performance rating
Highest high
1730
Dashing Buffalo
Reached April 13, 2019
Most improved
+183
GAM Esports
Elo gained
Weakest performance
1362
FTV Esports
Elo performance rating
Lowest low
1298
FTV Esports
Reached July 14, 2019
Steepest decline
−175
Dashing Buffalo
Elo lost
Biggest game upset
11.9%
FTV Esports
Beat Dashing Buffalo · pre-game win odds · July 19, 2019
Biggest match upset
3.9%
FTV Esports
Beat Dashing Buffalo · pre-match win odds · July 19, 2019
Most predictable
±14
QTV Gaming
Average Elo swing
Least predictable
±16
Team Flash
Average Elo swing