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Applies across every league; days end in each league’s local time.
Team data
CERBERUS Esports
CERBERUS Esports's strongest point on the global scale was 1610 Effective Elo on 2021-12-14 (VCS 2021). Its highest Home Elo was 1713 on 2021-12-14 (VCS 2021). After its most recent game, on 2024-08-04, it was rated 1364 Home Elo, 1297 Effective Elo.
- Peak Effective Elo
- 1610 on , VCS 2021
- Peak Home Elo
- 1713 on , VCS 2021
- Latest rating
- 1364 Home Elo · -67 Vietnam · 1297 Effective Elo after its game on
- Names
- CERBERUS Esports (2019–2024)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| VCS 2024 · matches | CERBERUS Esports | 54 | 18–36 | 1466 → 1364 | -102 | 1490 () | 1297 Vietnam |
| VCS 2023 · matches | CERBERUS Esports | 84 | 40–44 | 1503 → 1444 | -59 | 1611 () | 1332 Vietnam |
| VCS 2022 · matches | CERBERUS Esports | 70 | 35–35 | 1617 → 1506 | -111 | 1656 () | 1468 Vietnam |
| VCS 2021 · matches | CERBERUS Esports | 87 | 57–30 | 1500 → 1695 | +195 | 1713 () | 1592 Vietnam |
| VCS 2020 · matches | CERBERUS Esports | 74 | 39–35 | 1421 → 1500 | +79 | 1616 () | 1397 Vietnam |
| VCS 2019 · matches | CERBERUS Esports | 67 | 23–44 | 1450 → 1369 | -81 | 1485 () | 1270 Vietnam |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.