Hide spoilers · Off
Hide results after
Applies across every league; days end in each league’s local time.
Team data
GAM Esports
GAM Esports's strongest point on the global scale was 1763 Effective Elo on 2024-10-12 (WCS 2024). Its highest Home Elo was 1823 on 2024-10-12 (WCS 2024). After its most recent game, on 2026-08-22, it was rated 1579 Home Elo, 1453 Effective Elo.
- Peak Effective Elo
- 1763 on , WCS 2024
- Peak Home Elo
- 1823 on , WCS 2024
- Latest rating
- 1579 Home Elo · -126 Asia Pacific · 1453 Effective Elo after its game on
- Names
- Boba Marines (2015); GIGABYTE Marines (2017–2018, renamed); GAM Esports (2019–2026, renamed)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LCP 2026 · matches | GAM Esports | 73 | 40–33 | 1596 → 1579 | -17 | 1653 () | 1453 Asia Pacific |
| LCP 2025 · matches | GAM Esports | 79 | 41–38 | 1675 → 1661 | -14 | 1747 () | 1580 Asia Pacific |
| MSI 2025 · matches | GAM Esports | 13 | 5–8 | 1681 → 1716 | +35 | 1729 () | 1580 Asia Pacific |
| WCS 2024 · matches | GAM Esports | 12 | 7–5 | 1759 → 1793 | +34 | 1823 () | 1713 Vietnam |
| VCS 2024 · matches | GAM Esports | 79 | 58–21 | 1621 → 1759 | +138 | 1759 () | 1692 Vietnam |
| MSI 2024 · matches | GAM Esports | 7 | 2–5 | 1668 → 1642 | -26 | 1659 () | 1575 Vietnam |
| WCS 2023 · matches | GAM Esports | 17 | 9–8 | 1683 → 1702 | +19 | 1729 () | 1650 Vietnam |
| VCS 2023 · matches | GAM Esports | 90 | 66–24 | 1656 → 1683 | +27 | 1738 () | 1571 Vietnam |
| MSI 2023 · matches | GAM Esports | 5 | 1–4 | 1730 → 1660 | -70 | 1712 () | 1548 Vietnam |
| WCS 2022 · matches | GAM Esports | 6 | 1–5 | 1776 → 1761 | -15 | 1771 () | 1693 Vietnam |
| VCS 2022 · matches | GAM Esports | 83 | 66–17 | 1619 → 1776 | +157 | 1785 () | 1738 Vietnam |
| VCS 2021 · matches | GAM Esports | 78 | 60–18 | 1602 → 1699 | +97 | 1743 () | 1596 Vietnam |
| VCS 2020 · matches | GAM Esports | 92 | 64–28 | 1617 → 1671 | +54 | 1741 () | 1568 Vietnam |
| WCS 2019 · matches | GAM Esports | 6 | 1–5 | 1716 → 1695 | -21 | 1725 () | 1592 Vietnam |
| VCS 2019 · matches | GAM Esports | 73 | 44–29 | 1533 → 1716 | +183 | 1716 () | 1617 Vietnam |
| VCS 2018 · matches | GIGABYTE Marines | 77 | 44–33 | 1623 → 1555 | -68 | 1671 () | 1472 Vietnam |
| WCS 2017 · matches | GIGABYTE Marines | 7 | 2–5 | 1712 → 1705 | -7 | 1735 () | 1606 SEA |
| GPL 2017 · matches | GIGABYTE Marines | 14 | 12–2 | 1450 → 1712 | +262 | 1712 () | 1611 SEA |
| MSI 2017 · matches | GIGABYTE Marines | 25 | 13–12 | 1521 → 1671 | +150 | 1690 () | 1570 SEA |
| GPL 2015 · matches | Boba Marines | 21 | 12–9 | 1450 → 1524 | +74 | 1579 () | 1317 SEA |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.