Hide spoilers · Off
Hide results after
Applies across every league; days end in each league’s local time.
Team data
H2k-Gaming
H2k-Gaming's strongest point on the global scale was 1720 Effective Elo on 2017-08-13 (EU LCS 2017). Its highest Home Elo was 1718 on 2016-10-16 (WCS 2016). After its most recent game, on 2018-08-18, it was rated 1383 Home Elo, 1420 Effective Elo.
- Peak Effective Elo
- 1720 on , EU LCS 2017
- Peak Home Elo
- 1718 on , WCS 2016
- Latest rating
- 1383 Home Elo · +37 Europe · 1420 Effective Elo after its game on
- Names
- H2k-Gaming (2015–2018)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| EU LCS 2018 · matches | H2k-Gaming | 41 | 12–29 | 1564 → 1383 | -181 | 1563 () | 1420 Europe |
| EU LCS 2017 · matches | H2k-Gaming | 70 | 45–25 | 1616 → 1608 | -8 | 1707 () | 1621 Europe |
| WCS 2016 · matches | H2k-Gaming | 13 | 8–5 | 1603 → 1694 | +91 | 1718 () | 1672 Europe |
| EU LCS 2016 · matches | H2k-Gaming | 77 | 47–30 | 1554 → 1603 | +49 | 1646 () | 1574 Europe |
| WCS 2015 · matches | H2k-Gaming | 6 | 2–4 | 1595 → 1591 | -4 | 1606 () | 1592 Europe |
| EU LCS 2015 · matches | H2k-Gaming | 59 | 38–21 | 1450 → 1595 | +145 | 1642 () | 1579 Europe |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.