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Team data
Weibo Gaming
Weibo Gaming's strongest point on the global scale was 1987 Effective Elo on 2024-10-17 (WCS 2024). Its highest Home Elo was 1703 on 2020-10-31 (WCS 2020). After its most recent game, on 2026-08-19, it was rated 1517 Home Elo, 1730 Effective Elo.
- Peak Effective Elo
- 1987 on , WCS 2024
- Peak Home Elo
- 1703 on , WCS 2020
- Latest rating
- 1517 Home Elo · +213 China · 1730 Effective Elo after its game on
- Names
- Suning (2017–2021); Weibo Gaming (2022–2026, rebranded)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LPL 2026 · matches | Weibo Gaming | 102 | 49–53 | 1546 → 1517 | -29 | 1649 () | 1730 China |
| LPL 2025 · matches | Weibo Gaming | 135 | 64–71 | 1585 → 1578 | -7 | 1642 () | 1810 China |
| WCS 2024 · matches | Weibo Gaming | 16 | 8–8 | 1631 → 1643 | +12 | 1669 () | 1947 China |
| LPL 2024 · matches | Weibo Gaming | 107 | 55–52 | 1563 → 1631 | +68 | 1657 () | 1903 China |
| WCS 2023 · matches | Weibo Gaming | 19 | 11–8 | 1584 → 1605 | +21 | 1624 () | 1912 China |
| LPL 2023 · matches | Weibo Gaming | 90 | 55–35 | 1522 → 1584 | +62 | 1635 () | 1935 China |
| LPL 2022 · matches | Weibo Gaming | 93 | 52–41 | 1537 → 1537 | 0 | 1658 () | 1813 China |
| LPL 2021 · matches | Suning | 90 | 54–36 | 1606 → 1563 | -43 | 1676 () | 1811 China |
| WCS 2020 · matches | Suning | 19 | 12–7 | 1606 → 1677 | +71 | 1703 () | 1926 China |
| LPL 2020 · matches | Suning | 93 | 50–43 | 1463 → 1606 | +143 | 1606 () | 1872 China |
| LPL 2019 · matches | Suning | 75 | 35–40 | 1539 → 1439 | -100 | 1625 () | 1641 China |
| LPL 2018 · matches | Suning | 99 | 53–46 | 1475 → 1565 | +90 | 1607 () | 1744 China |
| LPL 2017 · matches | Suning | 43 | 18–25 | 1450 → 1459 | +9 | 1506 () | 1501 China |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.