Rankings / Anyone's Legend
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Applies across every league; days end in each league’s local time.

Team data

Anyone's Legend

Anyone's Legend's strongest point on the global scale was 2091 Effective Elo on 2025-07-04 (MSI 2025). Its highest Home Elo was 1814 on 2025-07-12 (MSI 2025). After its most recent game, on 2026-09-13, it was rated 1679 Home Elo, 1892 Effective Elo.

Peak Effective Elo
2091 on , MSI 2025
Peak Home Elo
1814 on , MSI 2025
Latest rating
1679 Home Elo · +213 China · 1892 Effective Elo after its game on
Names
Anyone's Legend (2022–2026)

Season by season

Season Played as Games W–L Home Elo start → end Change Peak Home Elo Effective Elo at end
LPL 2026 · matches Anyone's Legend 140 83–57 1660 → 1679 +19 1743 () 1892 China
WCS 2025 · matches Anyone's Legend 10 6–4 1712 → 1768 +56 1798 () 2002 China
LPL 2025 · matches Anyone's Legend 142 92–50 1545 → 1712 +167 1789 () 1944 China
MSI 2025 · matches Anyone's Legend 21 13–8 1767 → 1778 +11 1814 () 2010 China
LPL 2024 · matches Anyone's Legend 86 45–41 1411 → 1576 +165 1626 () 1848 China
LPL 2023 · matches Anyone's Legend 80 25–55 1456 → 1353 -103 1453 () 1704 China
LPL 2022 · matches Anyone's Legend 77 30–47 1450 → 1427 -23 1532 () 1703 China

Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.

A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.