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Team data
Unsold Stuff Gaming
Unsold Stuff Gaming's strongest point on the global scale was 1462 Effective Elo on 2017-06-10 (LJL 2017). Its highest Home Elo was 1614 on 2017-03-25 (LJL 2017). After its most recent game, on 2019-08-18, it was rated 1547 Home Elo, 1350 Effective Elo.
- Peak Effective Elo
- 1462 on , LJL 2017
- Peak Home Elo
- 1614 on , LJL 2017
- Latest rating
- 1547 Home Elo · -197 Japan · 1350 Effective Elo after its game on
- Names
- Unsold Stuff Gaming (2017–2019)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LJL 2019 · matches | Unsold Stuff Gaming | 48 | 26–22 | 1539 → 1547 | +8 | 1586 () | 1350 Japan |
| LJL 2018 · matches | Unsold Stuff Gaming | 61 | 31–30 | 1498 → 1565 | +67 | 1574 () | 1371 Japan |
| LJL 2017 · matches | Unsold Stuff Gaming | 54 | 30–24 | 1500 → 1498 | -2 | 1614 () | 1368 Japan |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.