Hide spoilers · Off
Hide results after
Applies across every league; days end in each league’s local time.
Team data
Deep Cross Gaming
Deep Cross Gaming's strongest point on the global scale was 1705 Effective Elo on 2025-08-11 (PCS 2025). Its highest Home Elo was 1786 on 2025-08-11 (PCS 2025). After its most recent game, on 2026-08-13, it was rated 1530 Home Elo, 1404 Effective Elo.
- Peak Effective Elo
- 1705 on , PCS 2025
- Peak Home Elo
- 1786 on , PCS 2025
- Latest rating
- 1530 Home Elo · -126 Asia Pacific · 1404 Effective Elo after its game on
- Names
- Deep Cross Gaming (2022–2026)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LCP 2026 · matches | Deep Cross Gaming | 91 | 48–43 | 1645 → 1530 | -115 | 1708 () | 1404 Asia Pacific |
| MSI 2026 · matches | Deep Cross Gaming | 6 | 0–6 | 1645 → 1598 | -47 | 1640 () | 1458 Asia Pacific |
| PCS 2025 · matches | Deep Cross Gaming | 96 | 71–25 | 1611 → 1742 | +131 | 1786 () | 1661 Asia Pacific |
| PCS 2024 · matches | Deep Cross Gaming | 77 | 41–36 | 1540 → 1685 | +145 | 1763 () | 1588 Asia Pacific |
| PCS 2023 · matches | Deep Cross Gaming | 56 | 29–27 | 1565 → 1567 | +2 | 1618 () | 1468 Asia Pacific |
| PCS 2022 · matches | Deep Cross Gaming | 62 | 38–24 | 1450 → 1609 | +159 | 1650 () | 1524 Asia Pacific |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.