Rankings / Deep Cross Gaming
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Applies across every league; days end in each league’s local time.

Team data

Deep Cross Gaming

Deep Cross Gaming's strongest point on the global scale was 1705 Effective Elo on 2025-08-11 (PCS 2025). Its highest Home Elo was 1786 on 2025-08-11 (PCS 2025). After its most recent game, on 2026-08-13, it was rated 1530 Home Elo, 1404 Effective Elo.

Peak Effective Elo
1705 on , PCS 2025
Peak Home Elo
1786 on , PCS 2025
Latest rating
1530 Home Elo · -126 Asia Pacific · 1404 Effective Elo after its game on
Names
Deep Cross Gaming (2022–2026)

Season by season

Season Played as Games W–L Home Elo start → end Change Peak Home Elo Effective Elo at end
LCP 2026 · matches Deep Cross Gaming 91 48–43 1645 → 1530 -115 1708 () 1404 Asia Pacific
MSI 2026 · matches Deep Cross Gaming 6 0–6 1645 → 1598 -47 1640 () 1458 Asia Pacific
PCS 2025 · matches Deep Cross Gaming 96 71–25 1611 → 1742 +131 1786 () 1661 Asia Pacific
PCS 2024 · matches Deep Cross Gaming 77 41–36 1540 → 1685 +145 1763 () 1588 Asia Pacific
PCS 2023 · matches Deep Cross Gaming 56 29–27 1565 → 1567 +2 1618 () 1468 Asia Pacific
PCS 2022 · matches Deep Cross Gaming 62 38–24 1450 → 1609 +159 1650 () 1524 Asia Pacific

Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.

A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.