Rankings / YouthCrew Esports
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Applies across every league; days end in each league’s local time.

Team data

YouthCrew Esports

YouthCrew Esports's strongest point on the global scale was 1490 Effective Elo on 2017-07-23 (TCL 2017). Its highest Home Elo was 1636 on 2017-07-23 (TCL 2017). After its most recent game, on 2018-08-20, it was rated 1426 Home Elo, 1278 Effective Elo.

Peak Effective Elo
1490 on , TCL 2017
Peak Home Elo
1636 on , TCL 2017
Latest rating
1426 Home Elo · -148 Turkey · 1278 Effective Elo after its game on
Names
Crew e-Sports Club (2015–2017); YouthCrew Esports (2018, renamed)

Season by season

Season Played as Games W–L Home Elo start → end Change Peak Home Elo Effective Elo at end
TCL 2018 · matches YouthCrew Esports 65 28–37 1515 → 1426 -89 1565 () 1278 Turkey
TCL 2017 · matches Crew e-Sports Club 75 42–33 1462 → 1525 +63 1636 () 1379 Turkey
TCL 2016 · matches Crew e-Sports Club 33 14–19 1399 → 1437 +38 1462 () 1297 Turkey
TCL 2015 · matches Crew e-Sports Club 14 2–12 1450 → 1332 -118 1434 () 1205 Turkey

Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.

A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.