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Applies across every league; days end in each league’s local time.
Team data
WIN Esports
WIN Esports's strongest point on the global scale was 1550 Effective Elo on 2019-09-08 (LST 2019). Its highest Home Elo was 1667 on 2019-09-08 (LST 2019). After its most recent game, on 2019-09-08, it was rated 1624 Home Elo, 1507 Effective Elo.
- Peak Effective Elo
- 1550 on , LST 2019
- Peak Home Elo
- 1667 on , LST 2019
- Latest rating
- 1624 Home Elo · -117 SEA · 1507 Effective Elo after its game on
- Names
- WIN Esports (2019)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LST 2019 · matches | WIN Esports | 18 | 15–3 | 1500 → 1624 | +124 | 1667 () | 1507 SEA |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.