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Applies across every league; days end in each league’s local time.
Team data
Vikings Esports
Vikings Esports's strongest point on the global scale was 1659 Effective Elo on 2024-08-09 (VCS 2024). Its highest Home Elo was 1726 on 2024-08-09 (VCS 2024). After its most recent game, on 2024-09-28, it was rated 1626 Home Elo, 1555 Effective Elo.
- Peak Effective Elo
- 1659 on , VCS 2024
- Peak Home Elo
- 1726 on , VCS 2024
- Latest rating
- 1626 Home Elo · -71 Vietnam · 1555 Effective Elo after its game on
- Names
- Vikings Esports (2024)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| WCS 2024 · matches | Vikings Esports | 4 | 0–4 | 1680 → 1626 | -54 | 1667 () | 1555 Vietnam |
| VCS 2024 · matches | Vikings Esports | 77 | 51–26 | 1450 → 1680 | +230 | 1726 () | 1613 Vietnam |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.