Hide spoilers · Off
Hide results after
Applies across every league; days end in each league’s local time.
Team data
Vaevictis eSports
Vaevictis eSports's strongest point on the global scale was 1504 Effective Elo on 2017-07-01 (LCL 2017). Its highest Home Elo was 1614 on 2017-07-01 (LCL 2017). After its most recent game, on 2019-08-25, it was rated 1194 Home Elo, 1081 Effective Elo.
- Peak Effective Elo
- 1504 on , LCL 2017
- Peak Home Elo
- 1614 on , LCL 2017
- Latest rating
- 1194 Home Elo · -113 CIS · 1081 Effective Elo after its game on
- Names
- Vaevictis eSports (2017–2019)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LCL 2019 · matches | Vaevictis eSports | 28 | 0–28 | 1390 → 1194 | -196 | 1379 () | 1081 CIS |
| LCL 2018 · matches | Vaevictis eSports | 28 | 4–24 | 1477 → 1318 | -159 | 1477 () | 1186 CIS |
| LCL 2017 · matches | Vaevictis eSports | 38 | 20–18 | 1500 → 1462 | -38 | 1614 () | 1352 CIS |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.