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Applies across every league; days end in each league’s local time.
Team data
Team oNe eSports
Team oNe eSports's strongest point on the global scale was 1541 Effective Elo on 2017-09-29 (WCS 2017). Its highest Home Elo was 1621 on 2017-09-29 (WCS 2017). After its most recent game, on 2019-08-10, it was rated 1431 Home Elo, 1306 Effective Elo.
- Peak Effective Elo
- 1541 on , WCS 2017
- Peak Home Elo
- 1621 on , WCS 2017
- Latest rating
- 1431 Home Elo · -125 Brazil · 1306 Effective Elo after its game on
- Names
- Team oNe eSports (2017–2019)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| CBLOL 2019 · matches | Team oNe eSports | 21 | 6–15 | 1480 → 1431 | -49 | 1465 () | 1306 Brazil |
| CBLOL 2018 · matches | Team oNe eSports | 15 | 4–11 | 1557 → 1468 | -89 | 1545 () | 1370 Brazil |
| WCS 2017 · matches | Team oNe eSports | 9 | 3–6 | 1608 → 1595 | -13 | 1621 () | 1497 Brazil |
| CBLOL 2017 · matches | Team oNe eSports | 23 | 15–8 | 1450 → 1608 | +158 | 1608 () | 1518 Brazil |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.