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Team data
Rising Gaming
Rising Gaming's strongest point on the global scale was 1388 Effective Elo on 2026-06-14 (LJL 2026). Its highest Home Elo was 1631 on 2026-06-14 (LJL 2026). After its most recent game, on 2026-06-14, it was rated 1609 Home Elo, 1366 Effective Elo.
- Peak Effective Elo
- 1388 on , LJL 2026
- Peak Home Elo
- 1631 on , LJL 2026
- Latest rating
- 1609 Home Elo · -243 Japan · 1366 Effective Elo after its game on
- Names
- Rising Gaming (2026)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LJL 2026 · matches | Rising Gaming | 43 | 27–16 | 1450 → 1609 | +159 | 1631 () | 1366 Japan |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.