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Applies across every league; days end in each league’s local time.
Team data
Rebirth eSports
Rebirth eSports's strongest point on the global scale was 1493 Effective Elo on 2018-09-01 (CLS 2018). Its highest Home Elo was 1697 on 2018-09-01 (CLS 2018). After its most recent game, on 2018-09-09, it was rated 1677 Home Elo, 1473 Effective Elo.
- Peak Effective Elo
- 1493 on , CLS 2018
- Peak Home Elo
- 1697 on , CLS 2018
- Latest rating
- 1677 Home Elo · -204 Latin America · 1473 Effective Elo after its game on
- Names
- Rebirth eSports (2015–2018)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| CLS 2018 · matches | Rebirth eSports | 58 | 43–15 | 1460 → 1677 | +217 | 1697 () | 1473 Latin America |
| CLS 2017 · matches | Rebirth eSports | 48 | 19–29 | 1450 → 1434 | -16 | 1494 () | 1282 Latin America |
| CLS 2016 · matches | Rebirth eSports | 43 | 17–26 | 1487 → 1417 | -70 | 1524 () | — Latin America |
| CLS 2015 · matches | Rebirth eSports | 25 | 9–16 | 1500 → 1479 | -21 | 1501 () | — Latin America |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.