Hide spoilers · Off
Hide results after
Applies across every league; days end in each league’s local time.
Team data
Pixel Esports Club
Pixel Esports Club's strongest point on the global scale was 1308 Effective Elo on 2019-06-09 (LLA 2019). Its highest Home Elo was 1519 on 2019-03-31 (LLA 2019). After its most recent game, on 2020-08-02, it was rated 1402 Home Elo, 1187 Effective Elo.
- Peak Effective Elo
- 1308 on , LLA 2019
- Peak Home Elo
- 1519 on , LLA 2019
- Latest rating
- 1402 Home Elo · -215 Latin America · 1187 Effective Elo after its game on
- Names
- Pixel Esports Club (2018–2020)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LLA 2020 · matches | Pixel Esports Club | 28 | 8–20 | 1470 → 1402 | -68 | 1501 () | 1187 Latin America |
| LLA 2019 · matches | Pixel Esports Club | 46 | 17–29 | 1443 → 1451 | +8 | 1519 () | 1244 Latin America |
| LLN 2018 · matches | Pixel Esports Club | 14 | 5–9 | 1450 → 1405 | -45 | 1480 () | 1201 Latin America |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.