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Team data
Furious Gaming
Furious Gaming's strongest point on the global scale was 1435 Effective Elo on 2017-07-28 (CLS 2017). Its highest Home Elo was 1641 on 2016-06-30 (CLS 2016). After its most recent game, on 2021-08-22, it was rated 1545 Home Elo, 1350 Effective Elo.
- Peak Effective Elo
- 1435 on , CLS 2017
- Peak Home Elo
- 1641 on , CLS 2016
- Latest rating
- 1545 Home Elo · -195 Latin America · 1350 Effective Elo after its game on
- Names
- Furious Gaming (2015–2021)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| LLA 2021 · matches | Furious Gaming | 49 | 28–21 | 1450 → 1545 | +95 | 1616 () | 1350 Latin America |
| LLA 2020 · matches | Furious Gaming | 28 | 8–20 | 1496 → 1417 | -79 | 1484 () | 1202 Latin America |
| LLA 2019 · matches | Furious Gaming | 47 | 18–29 | 1509 → 1494 | -15 | 1549 () | 1287 Latin America |
| CLS 2018 · matches | Furious Gaming | 57 | 29–28 | 1522 → 1516 | -6 | 1561 () | 1312 Latin America |
| CLS 2017 · matches | Furious Gaming | 63 | 35–28 | 1521 → 1538 | +17 | 1628 () | 1386 Latin America |
| CLS 2016 · matches | Furious Gaming | 49 | 30–19 | 1533 → 1536 | +3 | 1641 () | — Latin America |
| CLS 2015 · matches | Furious Gaming | 37 | 23–14 | 1500 → 1556 | +56 | 1622 () | — Latin America |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.