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Applies across every league; days end in each league’s local time.
Team data
Elements
Elements's strongest point on the global scale was 1669 Effective Elo on 2014-09-27 (WCS 2014). Its highest Home Elo was 1690 on 2014-09-27 (WCS 2014). After its most recent game, on 2016-03-18, it was rated 1422 Home Elo, 1439 Effective Elo.
- Peak Effective Elo
- 1669 on , WCS 2014
- Peak Home Elo
- 1690 on , WCS 2014
- Latest rating
- 1422 Home Elo · +17 Europe · 1439 Effective Elo after its game on
- Names
- Alliance (2014); Elements (2015–2016, rebranded)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| EU LCS 2016 · matches | Elements | 18 | 6–12 | 1469 → 1422 | -47 | 1495 () | 1439 Europe |
| EU LCS 2015 · matches | Elements | 36 | 14–22 | 1597 → 1449 | -148 | 1620 () | 1433 Europe |
| WCS 2014 · matches | Alliance | 6 | 3–3 | 1667 → 1662 | -5 | 1690 () | 1622 Europe |
| EU LCS 2014 · matches | Alliance | 72 | 46–26 | 1500 → 1667 | +167 | 1672 () | 1630 Europe |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.