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Applies across every league; days end in each league’s local time.
Team data
AS Esports
AS Esports's strongest point on the global scale was 1393 Effective Elo on 2022-07-07 (VCS 2022). Its highest Home Elo was 1431 on 2022-07-07 (VCS 2022). After its most recent game, on 2022-08-20, it was rated 1351 Home Elo, 1313 Effective Elo.
- Peak Effective Elo
- 1393 on , VCS 2022
- Peak Home Elo
- 1431 on , VCS 2022
- Latest rating
- 1351 Home Elo · -38 Vietnam · 1313 Effective Elo after its game on
- Names
- AS Esports (2022)
Season by season
| Season | Played as | Games | W–L | Home Elo start → end | Change | Peak Home Elo | Effective Elo at end |
|---|---|---|---|---|---|---|---|
| VCS 2022 · matches | AS Esports | 30 | 6–24 | 1450 → 1351 | -99 | 1431 () | 1313 Vietnam |
Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.
A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.