Rankings / Antic Esports
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Team data

Antic Esports

Antic Esports's strongest point on the global scale was 1533 Effective Elo on 2021-08-18 (LCO 2021). Its highest Home Elo was 1712 on 2021-08-18 (LCO 2021). After its most recent game, on 2024-07-19, it was rated 1526 Home Elo, 1278 Effective Elo.

Peak Effective Elo
1533 on , LCO 2021
Peak Home Elo
1712 on , LCO 2021
Latest rating
1526 Home Elo · -248 Oceania · 1278 Effective Elo after its game on
Names
Pentanet.GG (2020–2023); Antic Esports (2024, renamed)

Season by season

Season Played as Games W–L Home Elo start → end Change Peak Home Elo Effective Elo at end
LCO 2024 · matches Antic Esports 52 32–20 1503 → 1526 +23 1609 () 1278 Oceania
PCS 2024 · matches Antic Esports 4 0–4 1594 → 1529 -65 1579 () 1413 Asia Pacific
LCO 2023 · matches Pentanet.GG 33 17–16 1602 → 1506 -96 1643 () 1258 Oceania
LCO 2022 · matches Pentanet.GG 68 42–26 1594 → 1671 +77 1693 () 1473 Oceania
LCO 2021 · matches Pentanet.GG 50 37–13 1476 → 1658 +182 1712 () 1479 Oceania
MSI 2021 · matches Pentanet.GG 19 4–15 1669 → 1683 +14 1692 () 1504 Oceania
OPL 2020 · matches Pentanet.GG 49 21–28 1450 → 1461 +11 1530 () 1249 Oceania

Home Elo is the team's rating within its own league. Effective Elo = Home Elo + its region's adjustment, which puts teams from different regions on one scale (— where the region had no adjustment yet). Peaks are the rating after a game. Between seasons, ratings move partway back toward 1500.

A team keeps its rating through renames, rebrands, and acquisitions (another org taking over its league spot or roster), so its history spans every name listed. Odds against any team on any date: Elo calculator. Full definitions: methodology.