VCS 2020
January 31 – September 5, 2020 · 122 matches tracked
Where They Stand
January 31, 2020 → September 05, 2020
Standings by Rating
| No. | Team | Start | Elo | Δ Season |
|---|---|---|---|---|
| 1 | Team Flash ▲2 | 1493 | 1680 | +187 |
| 2 | GAM Esports ▼1 | 1629 | 1646 | +17 |
| 3 | EVOS Esports ▲1 | 1481 | 1555 | +74 |
| 4 | Lowkey Esports ▼2 | 1536 | 1519 | −17 |
| 5 | CERBERUS Esports ▲6 | 1395 | 1473 | +78 |
| 6 | Team Secret ▲3 | 1400 | 1468 | +68 |
| 7 | Saigon Buffalo ▼2 | 1448 | 1371 | −77 |
| 8 | FTV Esports ▼2 | 1432 | 1344 | −88 |
| 9 | Percent Esports ▼2 | 1400 | 1341 | −59 |
| 10 | OverPower Esports ▼2 | 1400 | 1326 | −74 |
| 11 | V Gaming Adonis ▼1 | 1400 | 1291 | −109 |
Notes & Records
The Season in Superlatives
Strongest performance
1648
GAM Esports
Elo performance rating
Highest high
1716
GAM Esports
Reached August 29, 2020
Most improved
+187
Team Flash
Elo gained
Weakest performance
1268
V Gaming Adonis
Elo performance rating
Lowest low
1289
OverPower Esports
Reached August 14, 2020
Steepest decline
−109
V Gaming Adonis
Elo lost
Biggest upset
13.5%
FTV Esports
Beat GAM Esports · pre-game win odds · February 22, 2020
Most predictable
±14
OverPower Esports
Average Elo swing
Least predictable
±17
Percent Esports
Average Elo swing